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Description Introduction to 3D Game Programming with DirectX 11 (English Edition). This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, and covers advanced rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, particle systems, and character animation. Includes a companion DVD with code, animation and 4-color figures. FEATURES+ Work with new Direct3D 11 features such as hardware tessellation and the compute shader+ Thoroughly covers 3D rendering fundamentals such as lighting, texturing, blending and stenciling + Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, particle systems, and character animation+ End-of-chapter exercises included to test understanding and provide hands on experience working with DirectX 11 Table of Contents: Part I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III —Topics. Building A First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Solutions. Bibliography. Index.
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Introduction to 3D Game Programming with Direct3D 11.0 ~ This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 11. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used .
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Introduction to 3D Game Programming with DirectX 11学习笔记 1 ~ Introduction to 3D Game Programming with DirectX 11学习笔记 1~3章 . 水果先生 2017-02-16 15:31:50 1422 收藏. 分类专栏: Directx11 DirectX11学习记录 文章标签: directx. 最后发布:2017-02-16 15:31:50 首次发布:2017-02-16 15:31:50. 版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。 本文 .
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Introduction to 3D Game Programming with DirectX 11 eBook ~ With the latest developmental tools, one can create wonderful and vivid worlds. "3D Game Programming with DirectX 11" elaborates on how to get the most out the DirectX tools, the processes used by many recent 3D game developers. Frank D. Luna explores the newest developments that come with this edition of DirectX, how to make the most of 3D lighting, texturing, reflections, animation, and .
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Buy Introduction to 3D Game Programming w DirectX11 Book ~ With the latest developmental tools, one can create wonderful and vivid worlds. "3D Game Programming with DirectX 11" elaborates on how to get the most out the DirectX tools, the processes used by many recent 3D game developers. Frank D. Luna explores the newest developments that come with this edition of DirectX, how to make the most of 3D lighting, texturing, reflections, animation, and .
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Introduction To 3D Game Programming With Directx 9.0 (豆瓣) ~ Introduction To 3D Game Programming With Directx 9.0的书评 · · · · · · ( 全部 15 条) 热门 / 最新 / 好友 / 只看本版本的评论 Captain 2010-12-05 23:33:32 清华大学2007版
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